Every video game begins with an idea and a design platform. As the general complexity and quantity of information in today’s games is much higher than in the beginning of the industry, most games now require two or more designers. Development studios employ teams of designers in order to manage the production of new products. Publishers like EA, Radical Entertainment, Nintendo and Sony are companies that maintain such studios. In contrast, independent game developers work apart from publishers and then sell their software directly to manufacturers to distribute the game. A couple notable independents are 2D Boy, 4D Rulers Software, ACE Team and Amanita Design. The major appeal of independent design is the ability for their creators to maintain creative control of the product. Additionally, there is a wide variety of software programming accessible to everyone online. These allow their users to use basic design rubrics to create an original game regardless of their skill level. Examples of such toolkits are 2D Shooter Game Creator, 3D Rad and ADePT.
Overview
Every video game begins with an idea and a design platform. As the general complexity and quantity of information in today’s games is much higher than in the beginning of the industry, most games now require two or more designers. Development studios employ teams of designers in order to manage the production of new products. Publishers like EA, Radical Entertainment, Nintendo and Sony are companies that maintain such studios. In contrast, independent game developers work apart from publishers and then sell their software directly to manufacturers to distribute the game. A couple notable independents are 2D Boy, 4D Rulers Software, ACE Team and Amanita Design. The major appeal of independent design is the ability for their creators to maintain creative control of the product. Additionally, there is a wide variety of software programming accessible to everyone online. These allow their users to use basic design rubrics to create an original game regardless of their skill level. Examples of such toolkits are 2D Shooter Game Creator, 3D Rad and ADePT.
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